![bad dream coma bad dream coma](https://switchplayer.net/wp-content/uploads/2019/02/NSwitchDS_BadDreamComa_02-700x393.jpg)
#Bad dream coma trial
Also, because there’s no map you’re going to have to fumble around with how each scene is connected with a lot of trial and error. More than once I was unable to figure out where to go simply because I wasn’t able to see the arrow to click on to navigate. Sometimes though the arrow blends into the artwork itself since it’s all hand drawn, and can be quite difficult to discern at first. Scenes are connected usually by arrows, indicating that a specific area is over that way when you click said arrow. There’s not much narrative outside from a few conversations with a couple characters but the world is still quite atmospheric, giving you a general ‘goal’ of solving or finding something, but doing so won’t be so easy. With just a simple hand cursor you’ll start your adventure in this messed up dream world with a number of different ways to solve puzzles blocking your path.īad Dream: Coma may be a point and click, but it isn’t like your typical kind where you can basically brute force your way through by clicking every object you see, as you’re going to want to think about your actions, as there are always repercussions and consequences for your choices, actually changing the game as you go depending. Split into multiple chapters, each one will consist of a dozen or so areas that can be explored, and you’ll need to remember how each area is attached to one another as there’s no map for a visual. Like most other point and click titles, you’ll be within a scene, usually with a few objects that can either be interacted with or picked up and put in your inventory.
![bad dream coma bad dream coma](https://cdn02.nintendo-europe.com/media/images/06_screenshots/games_5/nintendo_switch_download_software_2/nswitchds_baddreamcoma/NSwitchDS_BadDreamComa_03.jpg)
There are even times where the fourth wall gets broken, adding a whole other weirdness layer to the whole experience. Just know that you’re going to experience very odd and creepy imagery set within a very bad dream. There is an overarching plot, but it will only take you a few hours to complete depending on how good at puzzle games you are, so I don’t want to really get into the narrative much as it would spoil much of the experience. Remember though, your actions and choices will have consequences, some that won’t always be immediately apparent. Quite the opposite, so get ready for an odd psychological thrill ride with a creepy atmosphere, blood and some extremely odd imagery. Taking place within a dream, this opens up the possibilities where almost anything can happen, and given its title, you know it’s not going to be all about rainbows, butterflies and unicorns. I don’t know if I was ready for what I experienced though. Given that I grew up with the genre as a kid with the classics, I had to see what it was all about. What intrigued me the most about Bad Dream: Coma though was that it’s actually a point and click adventure title, a genre we don’t see very much more of these days, especially on console. Doing so research though it seems as though there’s actually been a handful of games in the series, though the previous entries were small piecemeal games, only lasting about a half hour or so.
![bad dream coma bad dream coma](http://www.xbox-gamer.net/screens/4130_115474_rocket-league.jpg)
When I first saw Bad Dream: Coma from developer Desert Fox, I initially expected it to be a small little one-off indie game.